
Many years ago, Shigeru Miyamoto spent his childhood in the countryside of Kyoto, Japan, hanging out with his friends and exploring the terrain. They would embark on their own little adventures, hoping to find mountain caves or hidden lakes. Later in life, when Miyamoto was just another cog in the machine known as Nintendo’s R&D team, he took his childhood experiences and created a myth, a legend…one that would become a fabric of our childhoods. “The Legend Of Zelda” for the NES.
Miyamoto’s tale was simple, but therein lay its accessibility. The realm of Hyrule was in turmoil, being terrorized by an unknown scourge named Ganon; who had not only stolen the Triforce of Power, but also kidnapped Princess Zelda (who herself possessed the Triforce of Wisdom). As the coup-de-grace of the evil son of a b*tch’s plan, he split up the remaining Triforce of Courage into 8 pieces, scattered in underground dungeons throughout the land. There is only one hero with the testicular fortitude to save Hyrule, and that is…well, whatever you choose to call him.
Though the protagonist of the series would forever be branded as “Link”, in this first game you could call him by whatever name you wanted that was less than 9 letters. If you wanted the hero of this story to be called “Pukeface”, lo and behold, all you had to do was enter that name on the adventurer’s registration screen. When the game starts, you are smack dab in the middle of the 128-screen overworld with no sword or shield. Luckily for us though, this was the first game ever to have a battery pack inside the cartridge allowing the player to save games. While this feature is no more than an afterthought today, back in 1986 this was cause for RPG gamers to change the color of their pants in sheer delight. Gone were the days of staying inside on sunny afternoons, avoiding all human contact to try and defeat Ganon before dinnertime.
Of course, your main objective is to retrieve all the pieces of the Triforce of Wisdom and commence to opening a medieval can of whoop-ass on Ganon, located somewhere on Death Mountain, a name which I’m sure sent a shiver up the spines of countless kindergarten students. In this screencap from the third dungeon, Link battles gelatinous blobs and their smaller incarnations, which my 4-year old self referred to as “Hershey Kisses”. Come on people, the resemblance is more than a coincidence!
The dungeons gradually become harder to complete, requiring you to upgrade your weapons and other items if you want any chance of winning. I’ve probably accelerated my path towards ulcers by how angry I would get as a kid when I would die in the harder dungeons. On one occasion, I had forgotten to stop by the fairy fountain to recover my life energy (as shown in the above picture) and as a result, a group of Octoroks laid the smack down on me quicker than a hiccup. In response, my loyal NES controller felt the brunt of my disappointment by being dislodged from the console and hurrying to its imminent business meeting with the wall on the living room’s opposite side.
But nonetheless, I did eventually surpass the eight treacherous dungeons and make my way to the hidden ninth labryinth, Death Mountain. After many an untimely demise, plus a tenfold rinse and repeat of the events in the last paragraph, I entered the final door, psyched and prepared to face the mythical Ganon. With my sword and bow equipped with silver arrows at the ready, I imagined what this legendary fiend would really look like. When I first opened the game, the guidebook gave no clues, only the mystery of the “?”. As I prepared to face my fate like David meeting Goliath, I then saw my foe in the dimly-lit final chamber.
WHAT???!!!!! The man who wreaked havoc on the realm of Hyrule is this overgrown oinker who looks like he’s a young girl blushing at a school dance? What the f*ck? Fighting him proves to be very frustrating, as he plays “hide-and-I’m-going-to-kill-you” with his tactic of disappearing and shooting deadly balls of evil energy at the player. The player must resort to stabbing random places as the bastard has no pattern, you just have to hope you stab him with your sword as he’s going by. But once you have him stunned, hit the pig with the silver arrows and he disappears quicker than Lindsay Lohan’s jail sentence.
With the evil vanquished, Link enters the final room and rescues Princess Zelda, held captive by several fireballs that go away when you stab them….ok, then. Zelda then congratulates you for being the hero and peace returning to the land, followed by the helpful Captain Obvious dialogue of “this ends the story”. Gee, I wonder if Nintendo’s Japanese development team really thought American audiences were that stupid? Then again, we did have plenty of people still clinging to Betamax at that time, so maybe their view had some merit.
In any case, this game kickstarted one of the most successful game franchises in history, one whose games are just as enjoyable today as they were 20 years ago. A main difference now is that you can physically act out the adventure on the Wii, killing Gleeoks and getting a hell of a cardio workout in at the same time. Now that, ladies and germs, is truly legendary.




























